![]() ![]() I used the Carbine (rifle) and shotgun almost exclusively throughout the whole game - only occasionally grabbing one of the heavy weapons if dropped by an enemy – and managed perfectly well, particularly as a good aim meant that most heads could be popped from miles away. It's not just the breadth of weaponry on offer, though, it's also that they don't actually seem to make much difference. With all these weapons also each having several upgrades, it's a bewildering array. The standard selection of pistol, shotgun, rifle, RPG, Magnum (in all but name), machine gun and sniper rifle are fine but then we have the Heater, the Burstgun, the Crank Gun, the Volley, the Repeater and the Hail Fire. This one takes a little while to manifest itself but by three or four hours into the game it's utterly fatiguing having to decide which guns to use. Just for NPCs to jostle about or come up with a few stock phrases when you interact with them, and for there to be a little more freedom in where you can and can't go in the game world.ĭrop the weapon(s)! – Reduce the weapon count What's more, games set in wildernesses or in worlds where all you ever encounter are aliens can get away with this but in a game world that is constantly filled with supposedly normal human beings it is completely game breaking. Not to suggest that the game has to be a complete sandbox but the level to which Bioshock Infinite has divested itself of interactivity makes it feel positively archaic. It's not just the NPCs, the world itself is full of forced limits that stop you being able to explore it to any greater depth than standing back and taking in the view. Violence will get them going but aside from that only every now and then if the script is set will stealing invoke a response. Run into an NPC, jump on its head, run into its shop, go behind the counter and empty the register, and you'll got nothing more than, well anything. It is incredibly jarring to be faced with one of the finest looking game worlds ever created then find that NPC characters don't respond to you, except in the most scripted of circumstances. Columbia is a beautifully realised world visually but that beauty really is only skin deep. The single most overwhelming disappointment in Bioshock Infinite's gameplay is how un-reactive the world is. Hello, is it me you're talking to? – Better NPC interaction Spoiler alert: While I don't explicitly reveal any key story elements in this extended blog/feature, many facets of the game are touched upon so those wishing to play the game blind may not want to read on. Rather than follow in the footsteps of the games narrative style, though - I don't want to drip feed the story of what went wrong - I feel a list coming on. But, while genuinely stunning as a piece of art, as a game it is deeply, deeply flawed. Its introspective exploration of player – and indeed human – autonomy in a multiverse is breathtaking. I can never get distance between us for too long before he's all up in my grill literally beating me to a pulp.Bioshock Infinite is one of the most stunning examples of game story-telling that I've witnessed. They're super quick, agile and aggressive. Speaking of handymen, has anyone found a good means of fighting these things without getting raped? I've had two encounters with it so far and i have yet to take it out without dying 2 or 3 times. I'll switch to devil's kiss if i need to take out a turret, patriot or deal with a handyman That being said, i find myself sticking to shock jock, bucking bronco and the crows mainly because they're just more efficient with their salt usage. So when i switch to something like Possession and see that i'd only get three uses out of it with a full bar of salt (i know there's an upgrade that consumes less salt), i just feel like it's not worth it, hence i rarely, if ever, use it. Mainly because of not being able to store and have reserves like you could in the old games (not saying this is a knock against that game, it's just different) I always feel like i never have enough I find myself not using/experimenting with Vigors as much as I'd like and I hate that :(
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